26 November 2019
WebRTC Node.js tutorial: Development of a real-time video chat app

(Real-)time is money, so I’m gonna get to the point. In this article, I’ll show you how to write a video chat application which allows sharing both video and audio between two connected users. It’s quite simple, nothing fancy but good for training in JavaScript language and – to be more precise – WebRTC technology and Node.js.
What is WebRTC?
Web Real-Time Communications – WebRTC in short – is an HTML5 specification that allows you to communicate in real-time directly between browsers without any third-party plugins. WebRTC can be used for multiple tasks (even file sharing) but real-time peer-to-peer audio and video communication is obviously the primary feature and we will focus on those in this article.
What WebRTC does is to allow access to devices – you can use a microphone, a camera and share your screen with help from WebRTC and do all of that in real-time! So, in the simplest way:
WebRTC enables audio and video communication to work inside web pages.
WebRTC JavaScript API
WebRTC is a complex topic where many technologies are involved. However, establishing connections, communication and transmitting data are implemented through a set of JS APIs. The primary APIs include:
- RTCPeerConnection – creates and navigates peer-to-peer connections,
- RTCSessionDescription – describes one end of a connection (or a potential connection) and how it’s configured,
- navigator.getUserMedia – captures audio and video.
Why Node.js?
To make a remote connection between two or more devices you need a server. In this case, you need a server that handles real-time communication. You know that Node.js is built for real-time scalable applications. To develop two-way connection apps with free data exchange, you would probably use WebSockets that allows opening a communication session between a client and a server. Requests from the client are processed as a loop, more precisely – the event loop, which makes Node.js a good option because it takes a “non-blocking” approach to serve requests and thus, achieves low latency and high throughput along the way.
Read more:
Demo Idea: what are we going to create here?
We are going to create a very simple application that allows us to stream audio and video to the connected device – a basic video chat app. We will use:
- express JavaScript library to serve static files like our HTML code file which stands for our UI,
- socket.io JavaScript library to establish a connection between two devices with WebSockets,
- WebRTC to allow media devices (camera and microphone) to stream audio and video between connected devices.
Video Chat implementation
The first thing we’re gonna do is to serve an HTML file that will work as a UI for our application. Let’s initialize new node.js project by running: npm init
. After that we need to install a few dev dependencies by running: npm i -D typescript ts-node nodemon @types/express @types/socket.io
and production dependencies by running: npm i express socket.io
.
Now we can define scripts to run our project in package.json
file:
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When we run npm run dev
command, then nodemon will be looking at any changes in src folder for every file which ends with the .ts
extension. Now we are going to create an src folder and inside this folder, we will create two typescript files: index.ts
and server.ts
.
Inside server.ts we will create server class and we will make it work with express and socket.io:
To run our server, we need to make a new instance of Server
class and invoke listen
method, we will make it inside index.ts
file:
Now, when we run: npm run dev
, we should see:
And when we open the browser and enter on http://localhost:5000 we should notice our “Hello World” message:
Now we are going to create a new HTML file inside public/index.html
:
In this file, we declared two video elements: one for remote video connection and another for local video. As you’ve probably noticed, we are also importing local script, so let’s create a new folder – called scripts and create index.js
file inside this directory. As for styles, you can download them from the GitHub repository.
Now, you need to serve index.html to the browser. First, you need to tell express, which static files you want to serve. In order to do it, we will implement a new method inside the Server class:
Don’t forget to invoke configureApp
method inside initialize
method:
Now, when you enter http://localhost:5000, you should see your index.html file in action:
The next thing you want to implement is the camera and video access, and stream it to the local-video
element. To do it, you need to open public/scripts/index.js
file and implement it with:
When you go back to the browser, you should notice a prompt that asks you to access your user media devices, and after accepting this prompt, you should see your camera in action!
Read more:
How to handle socket connections?
Now we will focus on handling socket connections – we need to connect our client with the server and for that, we will use socket.io. Inside public/scripts/index.js
, add:
After page refresh, you should notice a message: “Socket connected” in our terminal.
Now we will go back to
server.ts
and store connected sockets in memory, just to keep only unique connections. So, add a new private field in the Server
class:
And on the socket connection check if the socket already exists. If it doesn’t, push a new socket to memory and emit data to connected users:
You also need to respond on socket disconnect, so inside socket connection, you need to add:
On the client-side (meaning public/scripts/index.js
), you need to implement proper behaviour on those messages:
Here is the updateUserList
function:
And createUserItemContainer
function:
Please notice that we add a click listener to a user container element, which invokes callUser
function – for now, it can be an empty function. Now when you run two browser windows (one as a private window), you should notice two connected sockets in your web app:
After clicking the active user from the list, we want to invoke callUser
function. But before you implement it, you need to declare two classes from the window
object.
We will use them in callUser
function:
Here we create a local offer and send to the selected user. The server listens to an event called call-user
, intercepts the offer and forwards it to the selected user. Let’s implement it in server.ts:
Now on the client side, you need to react on call-made
event:
Then set a remote description on the offer you’ve got from the server and create an answer for this offer. On the server-side, you need to just pass proper data to the selected user. Inside server.ts
, let’s add another listener:
On the client’s side we need to handle answer-made
event:
We use the helpful flag – isAlreadyCalling
– just to make sure we call only the user only once.
The last thing you need to do is to add local tracks – audio and video to your peer connection, Thanks to this, we will be able to share video and audio with connected users. To do this, in the navigator.getMediaDevice
callback we need to call the addTrack
function on the peerConnection
object.
And we need to add a proper handler for ontrack
event:
As you can see, we’ve taken stream from the passed object and changed srcObject
in remote-video to use received stream. So now after you click on the active user, you should make a video and audio connection, just like below:
Read more:
Now you know how to write a video chat app!
WebRTC is a vast topic – especially if you want to know how it works under the hood. Fortunately, we have access to easy-in-use JavaScript API, where we can create pretty neat apps, e.g. video-sharing, chat applications and much more!
If you want to deep dive into WebRTC, here’s a link to the WebRTC official documentation. My recommendation is to use docs from MDN.